![]() Since Research is also affected by room cleanliness, research will gain a slight bonus if done in a room with sterile tile." Sterile tiles decrease the probability of infection in a hospital* and the probability of food poisoning in a kitchen*. It has the highest cleanliness stat of 0.6. "Sterile tile is one of the floors that you can construct. I play on randy extreeme hardcore, so efficency actually matters to me. The fact that you cant keep yours clean is the only thing i have seen anyone say that actually indicates a lack of skill (not that there is anything to be ashamed about having some room to grow as a player). I dont know why you seem to need to argue with everyone in this thread, as a hospital clearly has some advantages, and no one is saying they are mandatory.Īll of that aside your argument about cleaning is silly, as it takes a pawn a few seconds to clean up the mess if their priorites are set up well. You were just claiming that you building an less efficent base somehow was "advanced gameplay", while insulting people who enjoy being as effiecent as possible. That has literally nothing to do with what I said. I build bases where nobody ever gets a scar, on hardcore. You building a sloppy base that isnt nearly as efficent as it could be is not some sign of game mastery. While they don't mind sleeping with others in a hospital, they do get disturbed by them walking around, and dirt can more easily affect cleanliness as well.Now you are just being silly. If you have even more resources you can build a separate room for each colonist. Patients lying in hospital beds within the viewing area will watch TV to entertain themselves when they are bored, and you won't need colonists coming to cheer them up as their only joy source. To provide joy, you may also build or buy televisions to install into your hospitals. ![]() This is good, especially considering that some colonists will stay in the hospital for a long time (such as the severely injured, incapacitated or sick). Herbal medicine will degrade if left in heat, though even in relatively high heat IIRC it takes 3 months to degrade so it's pretty safe to store as you described.Decorating hospitals to make them beautiful can give colonists inside a great mood boost (max +15, plus impressive room stats). Originally posted by TOYG:Probably this guide was written before shelves were in vanilla. Sometimes just that little distance can already make a difference between life and death. Store your medicine near (not in) your hospital so your doctors can quickly grab them to patch up colonists before they bleed to death. ![]() The vitals monitor brings even better boosts to treatment and immunity gain, so once you've researched them it's recommended that you put them down near your hospital beds. Colonists resting in a hospital bed also heal faster than they do when on a normal bed. Being made specially for medical purposes, they provide a boost to treatment quality and immunity gain speed, meaning that your colonists will gain immunity to diseases faster, hence recovering faster and are less likely to die. If you have hospital beds researched, obviously you will want to use them instead of your regular beds. If you need to you can also build a mini-hospital or clinic elsewhere in the base. Keep doors open, or use autodoors so they don't obstruct colonists' access. Hospitals should be built somewhere where colonists can quickly bring their downed comrades to treat them. Sterile floors provide a slight cleanliness buff that can increase surgery success chance and reduce wound infection chance. While in early game you can live on a rudimentary hospital, or even a spare room converted into a temporary infirmary, in midgame you should have something more dedicated than that.įor starters, a decent hospital should have sterile tiles as a floor instead of any other flooring.
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